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Wraith the oblivion 20th anniversary pdf download

Wraith the oblivion 20th anniversary pdf download

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Webwraith: the oblivion 20th anniversary edition NHUDRI Who or what Nhudri is remains a mystery, but modern Stygia would not exist without him. Every wraith in the Hierarchy WebDownload & View Wraith The Oblivion 2nd Edition Ww as PDF for free. More details. Words: 1; Pages: ; Preview; Full text; Download & View Wraith the Oblivion 2nd WebFeb 14,  · Nhejg Kmfjrshm, Dgbk Nhejg Kmfjrshm, Fkej Kmfrkfj Kmfrkfj,, Bru`j Bkuco, Dk`hb Burcjss, Burcjss, Nkra @krrh @krrhee, ee, Egeegkm Egeegkm @hojm-N @hojm WebDec 27,  · The Wraith20 core rulebook PDF is free today! blogger.com FREE to download the next 24 hours: Wraith: The Oblivion 20th Anniversary Edition So what's WebJan 14,  · The oblivion is the grand daddy of all. The Wraith: The Oblivion 20th Anniversary Edition is the current rulebook for Wraith: The Oblivion. From the Onyx ... read more




Also known as The never emerge from their Harrowings. Great Unmaking, as well as several less flattering things. Harvesting: The act of cutting Enfants free from their Cauls and Obolus: The base unit of Stygian currency, forged out of one soul. initiating them into the Underworld. Not all Harvesting is done altruistically. Onyx Tower: The palace of the lost Emperor Charon, abandoned since his battle with Gorool. Haunt: A place where the Restless make themselves at home and the Shroud is thin. Pathos: The energy of pure emotion, which wraiths feed upon and use to fuel their existences. Helldiver: A wraith who voluntarily ventures into the Laby- rinth, either to hunt Spectres or to retrieve materials and Plasm: The physical matter of the Underworld.


Wraiths, Artifacts. Most wraiths regard Helldivers as suicidal. Artifacts, plasmics and pretty much everything else in the Underworld is made of one form of plasm or another. Hierarchy, The: Officially, the bureaucratic apparatus of Stygia. the Tempest. In Spectres, it serves the Tempest, and the Void. same role as the Shadow. Veinous Stair: The winding stairwell that runs from the heart Quick, The: One of the living. of Stygia to the depths of the Labyrinth. is a secret. Relic: The ghost of an object, made out of plasm. Void, The: The abyss at the center of the Labyrinth.


Renegades: A catch-all term for wraiths who oppose Stygia. attachments to the land of the living that she is bound to They range from armed resistance groups to members of this level of existence. Source Material independent communities to roving ruffians. Restless, The: Another name for wraiths not Spectres in general. Risen: A wraith who has struck a deal with her Shadow allow- host stories provide a particularly rich vein of ing her to reanimate her corpse. Exceedingly rare, they are inspiration for Wraith. From the classics — regarded as urban legends by most wraiths. from the lands of the living.


Here are some that may be particularly useful. Skinlands, The: The level of reality where the Quick live. It is difficult, but not always impossible, for wraiths to affect. Recommended readings include: Slumber: A deep sleep that wraiths can use to heal. A Manhattan Ghost Story — T. Wright Soulfire: Crystals of concentrated Pathos, used for soulforging. Drawing Blood — Poppy Z. Brite Soulsteel: The substance made from the transfigured substance Ghost Story — Peter Straub of wraiths. Very durable and very expensive, but not always Ghost Stories of An Antiquary — M. James comfortable to be around. The Haunting of Hill House — Shirley Jackson Spectre: A wraith who has given into Oblivion. Our Town — Thornton Wilder Also known as Shadow-Eaten. The Shining — Stephen King Stormrunning: Taking a shortcut directly through the Tempest. The Turn of the Screw — Henry James It is considered extremely risky. Stygia: The colloquial name for the Dark Kingdom of Iron, Recommended viewing includes: the largest group of wraiths in the Western world.


The Changeling Tempest, The: The endless storm that rages through the The Conjuring Underworld. Only the bravest wraiths dare sail it The Fades regularly. The Frighteners Thorns: Powers the Shadow can use to affect the world. Insidious Thrall: The term for a wraith bound in service to another. Mama Tithe: The amount of Pathos a wraith draws from a Fetter or Poltergeist Haunt. Ringu Transcendence: The moment when a wraith moves on to a Session 9 higher plane of existence. Considered legendary by many, it is thought by others to be the moment when a wraith rec- The Shining onciles their Shadow and Psyche, creating a unified whole. The Sixth Sense Underworld, The: A catch-all term for the lands of the dead, from the Shadowlands to the Far Shores and encompassing. he world of Wraith is not our world, though to the casual observer they may look remarkably similar. But a closer look shows Geography and Metaphysics the subtle differences, the deeper shadows and lurking darkness that defines the place The Skinlands where the Restless Dead walk.


You or I would hope that can inspire a soul even beyond the grave. But at the find ourselves largely at home there; the same time, it is a world of pain and fear and terror, a version of geography is the same, as is the official our world as we are afraid it might be. The light of the human history, the content of the pop charts spirit still burns brightly, but the shadows it casts are darker and and the name of a given street sign. But longer, and highlight decay rather than hiding it. Winds called Shadowlands, the part of the Underworld that drapes over blow colder and dirtier.


Skyscrapers are both more ornate the lands of the living like a spectral cloak. of the lands of the dead to the realm of the living must have Cities are more crowded and closer to the brink; streets are some chilling effect. Then again, the world as seen through the more mazelike, with fewer lights and more dead ends. Even eyes of a wraith has never been a pretty place. It is truly a World more than in our world, the citadels of the rich are clean of Darkness, one in which the flares of passion and defiance rise and elegant and somehow removed from the workaday up, shine brightly, and then all too often are snuffed out.


reality others must deal with. And there is a subtle dread This chapter describes, in detail, the world of Wraith. that permeates everything, an unspoken expectation that It covers everything from the basic metaphysics of ghostly something is always about to go wrong. existence to the history of Stygia, empire of the dead, to the The world of Wraith tilts heavily toward the gothic peculiar geography of the Underworld. Anything a well- side of the gothic punk equation. Cathedrals boast more educated wraith needs to know is here. Bureaucracies Not everyone is susceptible to the Fog. Children and animals are larger, more inefficient, and more impersonal. Cats in particular are known the shadows grow longer and colder every day. Coun- unexpected ways to their presence in the Skinlands. terculture is vibrant and sometimes violent, throwing bricks through the roseate windows of cathedrals that tower over old neighborhoods. The Underworld he Underworld is the collective term for While many who dwell in the Skinlands choose lives of quiet all of the realms of the dead, from the desperation, there are always those who are determined to Shadowlands that border on the lands of the burn bright and fast, reveling in every sensation the world living to the hellish depths of the Labyrinth, has to offer.


indescribably far away. Rather, living and the dead. Even to attempt to do keep getting bigger the further in you go. Some places storm of the Tempest. They often acquire reputations as haunted, and are and eventually, the legendary Far Shores. Dive into the heart of usually abandoned by all but the desperate and the foolhardy. And on those rare armies of Spectres. And at the center of the Labyrinth is the occasions when they are made aware of its existence, they do maw of Oblivion itself. Underworld, though each offers unique attributes and dangers. The Shroud and the Fog Gaze Upon My Works The realms of the dead are separated from the Skinlands The scenery in the Underworld can rarely be described by a thin membrane of reality known as the Shroud. Nothing it. Stygian metaphysicists argue over what exactly comprises grows here save the rare, stunted trees that line the banks of the Shroud, whether it be fear or disbelief or something far the Great River, and scenes of overwhelming horror can erupt stranger, but what is known is that the Shroud was not always at any moment.


And yet it is also a world that wraiths cling to there. Before it existed, the living and the dead walked freely with unparalleled ferocity, one that can be fired by the strength with one another, but as time passed and societies grew more of eternal love or defiant hope. Even in the desolation of the fearful, the Shroud arose. Shadowlands or the whirling chaos of the Tempest, there can The Shroud is not always of a uniform thickness. In some be beauty. Places Oblivion where the Shroud is worn down in this way are often claimed At its most basic level, Oblivion is the force of passive as Haunts by enterprising wraiths, who take advantage of the destruction in the universe. It is the gaping maw of entropy, ease of Skinlands interaction as best they can. waiting patiently to devour everything in due time. Those who The Fog, on the other hand, exists solely in the minds of the pass into the Void are gone forever, absorbed into the long dark living.


prevents humans from recognizing and remembering evidence But a little Oblivion goes a long way, and in the Underworld, of ghostly activity. Not content is the little voice telling you that it must have been the wind to simply wait for time to bring it sustenance, it reaches out pushing that door open, that the ghostly reflection you saw in through its agents to hasten the inevitable decline of creation. Stories are told of living heroes who made twisted walls out of the Tempest. And it is Oblivion that belches that crossing and returned to tell of their journeys. forth Maelstroms, the savage storms that scour the Underworld In that long and shadowed time, the lands of the dead and devour the weak and unlucky.


Sooner or later, all things remained ill-defined at best. The souls in the lands of the dead must fall to Oblivion, but it would prefer sooner. wandered through a hazy landscape composed of misremembered Physically, Oblivion manifests as the Void, the ultimate dreams and hopes, of foggy, dim memories and terrifying fears. The so-called Mouth of the Void, the gateway to this Many sought some way to return to the world of the living or ever-expanding nothingness, rests at the heart of the Labyrinth. the Mouth of the Void rests at its very lowest point. Nothing that enters its impenetrable darkness ever returns. The Sundering Surrounding the Mouth of the Void like a particularly None know how long it was, or what might have caused warped seashell around a particularly unpleasant mollusk is the such a thing to happen, but a great convulsion shook the earth, Labyrinth, the unending maze of passages stocked with horrors tearing a rift between the world of the living and that of the dead.


and home to countless Spectres. This barrier permanently few stable landmarks are subject to sudden dislocation. The separated the realms of the living and the dead, allowing only flotsam of reality drifts down here, broken relics and abandoned the souls of the newly dead to cross. The lands of the living, or Artifacts and Shadow-Eaten souls who have no more use for as the Restless Dead called them, the Quick, became known the light. Ancient Spectres, the so-called Neverborn, slumber as the Skinlands. The vast and uncharted world on the other uneasily in vast temples carved out by their spectral servants, side of the Shroud, the realm of the dead, was the Underworld. while the laws of physics reverse themselves on a whim from corridor to corridor. Few wraiths venture here voluntarily, and fewer still return. Oblivion At one time, Oblivion was not a ravenous corrupter. History of the Dark Kingdom of Iron it was the manifestation of passive destruction, the void into which all things eventually fell when their time came.


It did not seek out prey, as it did not need to. In time, all things came o those who existed and struggled through to it, dying in order to make room for the new. It was, in this the birth and continued existence of the pure incarnation, an essential part of the cycle of life and death. in vivid detail. They are the highlights of Once, wraiths had roamed a world made up of memories a long, and often brutal, battle to prolong and dreams, occasionally drifting away when they no longer existence beyond death and reach the had a sufficient sense of self to continue. But with the rising acceptance of themselves that allows wraiths to move on to a of the Shroud, Oblivion awoke, and it was hungry. Reaching hoped-for higher realm of being. Some mysteries and even some outright voice. The Shadow now tore at wraiths from within their souls, exaggerations or hidden truths remain, for to know a thing urging them down the endless slope to Oblivion and tormenting so well that it loses all wonder is to destroy whatever value it them if they resisted.


once had. This, then, is the usually agreed-upon basic history of this shadowed realm. The Labyrinth Oblivion also birthed gruesome and loathsome children A Time Before Time — twisted and filled with hatred — and loosed these monsters There was a time before time began, a time before dark and on the Underworld. These monstrous beings were known as light were divided, when living and dead existed separated only Malfeans, and they gnawed endless, twisted tunnels in the very by a gossamer veil. The living could pass into the shadows and fabric of reality that underpinned the afterlife, carving it into speak with the dead — to hear their wisdom or to bear mes- a mind-blasting Labyrinth. This maze became their prison, an sages from the dead to those they left behind.


In like manner ever-shifting nest that became home to all the foulness and the dead could find their way back into the world of the living Shadow-Eaten of the Underworld. And at its heart was the to visit loved ones or enemies without any hindrance to their maw of Oblivion, always ravenous. Though not alive, they could interact with the living. The Lady of Fate In the beginning, as they had nothing else stood before the fearful, trembling masses of souls and prophesied with which to pay the tithe, the dead might that a great leader would rise up in the Underworld. He would bargain with their services for a time. Fearing journey down the River of Death and guide souls who had made that the longer they waited to make the crossing, it through the rift to the safety of the Far Shores, where they however, the greater the chance they might fall might find eternal shelter from Oblivion.


Hearing her, many to despair, some managed to contact those in the wraiths took heart and felt a renewed will to resist the whispers Skinlands and ask them to send payment onward of their Shadows and the pull of the Void. as grave goods to render the tithe instead. even when his hubris led him astray. While others have faded with the centuries, she endures and, in her own way, watches over what she helped create. as they waited for passage across the unknown depths of the vast, dark ocean. That dangerous and Lady of Fate had spoken arose. Traveler and guide, he was forbidding promontory was named the Isle of Sorrows, its coast welcomed into the Underworld by the Lady herself. She gave far too forbidding for any craft to land upon it. And when he knew it behalf, appearing to him and guiding him safely to a hidden such that he and the river were almost as one, he could then landing on the isle. There she spoke to him of things to come. return to guide other souls in their journey toward the prom- She told him that he would provide guidance and light to the ised Far Shores.


There, they might find peace and safety from great masses of the wandering dead. In return for his efforts, Oblivion and its servants. he would receive a tithe from the dead he assisted, payment Charon fulfilled his charge, spending many years alone for his aid in the crossing over the sunless waters. exploring the great river. Inspired by his words, they made him their leader to a wide delta where the river opened upon the great expanse by acclamation. In return, he taught them how to make their of the Sunless Sea. There he found the river choked with spirits own boats like his, woven from the reeds that carpeted the river more numerous than grains of sand, stranded and abandoned delta. Many built their crafts and sailed across the Sunless Sea, seeking eternal rest on the Far Shores.


But not all could make those journeys for themselves. The Lady spoke of those among the wanderers who still All knew that some who died never came to the had Fetters that bound them to the world of the living. These, Underworld at all, but went on to a reward or she called the Restless. She foretold that they would come to punishment elsewhere or were then reborn. Now, Charon and learn from him the ways of the Underworld, so however, those destinations had a name — the Far that they might endure and resist Oblivion until they might Shores. These were places to where the Restless find peace. Some among the Restless who learned those arts Dead could journey in order to find their final chose not to follow Charon, but those who did became known reward.


There, wraiths could find Transcendence, as Ferrymen. The Ferrymen pledged themselves to help Charon a way for those diverted to the Underworld to let go carry souls down the river and across the Sunless Sea. of whatever tied them to their Restless existence Upon the rocky tor of the Isle of Sorrows, the Ferrymen and travel onward — just like the perfected souls met to exchange ideas and information. They swore a further that never arrived in the land of the dead at all. oath to Charon and their brethren to protect the travelers in. Nhudri Soon after the Ferrymen formalized their group, many Emerging from the Labyrinth at last, Charon brought with grotesque Spectres rushed forth from the Labyrinth, screaming him a smith wraith named Nhudri, who had been a prisoner of their defiance and hatred. The Ferrymen met the assault and Oblivion. Long experienced in forgecraft, Nhudri knew how to sheltered their passengers from these horrors, ensuring that the create items using the souls of the dead as his materials.


Seeing souls in their care would reach the Sunless Sea. the value in this, both to create needed items and to keep weak souls from falling to Oblivion by using them thus, Charon gave In response to the eruption, several Ferrymen crossed the Nhudri the responsibility for and the power to use his shaping sea to establish the safest route for carrying souls to the tranquil- abilities in the Shadowlands. ity they sought. As their travels illuminated the way for others to follow, they became known as the Shining Ones. Though saddened by their departure, Charon knew their efforts would The Shining Ones Return When Charon returned from the Labyrinth, he sailed hasten the passage to eternal rest for those who came after. down the River of Death to the Isle of Sorrows. There he used The First Descent a great horn to summon the Ferrymen to him, telling them of his journey and his confrontation within the darkness.


He Once again, the Lady of Fate appeared to Charon, convinc- emphasized that Oblivion was growing and described a terrible ing him to descend into the Labyrinth to confront Oblivion pit where the souls of those who were weak or unprotected and directly. Heeding her words, he traveled to the Veinous Stair, of the Restless who refused the call to become Ferrymen were so named for the bloody, veined marble steps that pulsed with trapped and then thrown down into the Void below. Armed with a lantern and scythe, Charon entered the great maze, bearing the only light in the utter dark- Charon expressed disappointment with the Ferrymen that ness. No Ferryman followed, but all heard the sounds of great they had not been vigilant enough to prevent this, and they battle emanating from the maw of the Labyrinth and wondered responded by redoubling their efforts. Many spread across the about the fate of their leader. Underworld, seeking a way to better fight Oblivion and safeguard. It shone forth as a beacon of hope and When Nhudri followed Charon from the safety for all souls, and as a monument to Charon for the great Labyrinth, he brought with him a hellish forge deeds he had accomplished.


This grand, new city, founded upon called Kyklos. Upon this forge Nhudri created seven hills on the Isle of Sorrows, was called Stygia. items and objects made from the souls of other wraiths. Most common among these were the coins called oboli, which fueled the trade of Stygia. Formed using the ent might save them all from falling to Oblivion. model of the Roman Republic, so eagerly described by the newly To create his works, Nhudri took wraiths and dead, the Republic of Stygia had a Senate that held seven seats, plunged portions of their Corpus into the blazing which Charon filled with his most trusted lieutenants.


Each hellflames of Kyklos until they became malleable. senator was granted control over a different part of the land Despite the agonized shrieks and frenzied writhing of the dead, with Charon taking the humble title of Consul. of the victims as they were twisted and deformed, As their first act, the Senate granted lands to Shining the master who would become known as the Lord Ones near the docks of the Sunless Sea. There, they might High Artificer took up his great hammer, beat- build temples to act as refuges for the dead waiting to journey ing and shaping them into the items he wished to the Far Shores.


to make. With fire-hardened hands, whispered They also received emissaries from other, faraway kingdoms incantations, and his indomitable will he bound that ruled over their dead as Stygia ruled over the European their souls into these objects and trapped them ones. These were known as Dark Kingdoms — that of Asia, there in permanent shapes, known as Soulsteel. which the Stygians called the Dark Kingdom of Jade, and that Thus began the art of Soulforging. of Africa, which they dubbed the Dark Kingdom of Ivory. In turn, these ambassadors dubbed Stygia the Dark Kingdom of Iron. Charon and the Senate met frequently with the Ivory the souls in their keeping.


Soon after the Ferrymen departed Queen, ruler of the African Underworld, and with ministers on their mission, the Shining Ones returned to tell of their of the Jade Emperor, discussing common needs, problems, and finding the Far Shores. There, they said, wondrous Halls of the negotiations among them. Dead existed. These housed fallen warriors, great thinkers, and virtuous souls of all sorts who feasted together and found the The Golden Age peace they had struggled to achieve in life. In the Skinlands, Rome became a great empire under Taking the charts they provided to him, Charon set sail the Caesars. In like fashion, Stygia grew into a Republic with across the Sunless Sea to the Far Shores to see for himself what Charon at the helm. From its beginnings as a tiny outpost to its lay there. He was gone for many years, and the Ferrymen main- incarnation as a massive citadel built to defy Oblivion, Stygia tained their watch and guarded against Oblivion in his absence.


matured into a just, strong republic over the next few centuries. The Founding of the Empire and Building of Stygia As decreed by the Lady of Fate, Charon took a tithe from all of the dead who entered the Shadowlands. He bore with him tithes to Nhudri for the smith to create the first weapons and seven signs, gifted to him by the Shining Ones who stayed across armor forged in Stygia, gear that would be given to those who the Sunless Sea, taking the realms there under their protection. would defend the city. Nhudri then created three very special By these signs, Charon was acknowledged to have power over and important projects with the tithe-ore he smelted: Siklos the dead. the heart of the city, and the Masks of the Senators.


The last was a symbolic gesture, to show the tablet, which he set up in the Shadowlands. By their author- Senators and all the dead that Charon was a part of them and ity he created the cornerstone for a new city to be the center they, in turn, a part of him. of civilization in the Underworld. Ro- fens of the River of Death. Tamed in antiquity by man foot soldiers who died in the battles to conquer these far-off Charon, they have served for hundreds of years places became soldiers in the Stygian ranks. as mounts for the Deathlords and the Equitaes. They do not eat or sleep, and nobody knows how Lux Veritatis they sustain themselves. What is known is that The Lady of Fate impressed upon Charon the idea that they are swift beyond telling, fierce in combat, Oblivion must be fought on every front, not just on the field and utterly loyal to their chosen rider. of battle, but also with the mind and heart. With that as his At least one wraith scholar claims that the goal, Charon made his second pronouncement as Consul: Lux horses sprang from earthly horses of noted fame Veritatis, or the Light of Truth.


These were consul. Whether this hypothesis holds truth is brought to the imperial city, archived and stored deep beneath still a matter of some debate, but what is known the Senate in vaults made especially for the purpose. They might be lost to the living, but the dead would never feel their lack. It served as the In the Skinlands, Rome teetered on the brink, buffeted by waypoint and guarantor for all those seeking Transcendence and increasing social pressures, mad rulers, and invading barbarians. protection against Oblivion. Yet as Rome declined, its attackers In like manner the unrest in the Shadowlands took the form of and malcontents fell and arrived in Stygia.


call to Oblivion in their wake. They crossed over into the world This left many innocent souls to fend for themselves against of the living and turned to Skinriding the barbarian tribes as the Spectres, who found them easy prey. These malcontent they attacked Rome and its holdings. Upon their deaths, the scavengers became known as the Renegades. In response, barbarians arrived in the Shadowlands and continued their Charon instituted a band of cavalry called Equitaes. These death assaults against what they saw as another Rome — Stygia. Roaring behind them came armies of Spectres, ferociously Spectres and wolfs-heads. attacking all they encountered. In response, Equitaes were sum- Despite these efforts, discontent was growing among the moned to defend Stygia and the Ferrymen took up arms against dead.


When Rome fell into decrepitude, that great empire also the marauders. Charon took up Siklos, taking the field of battle faced a new challenge in the form of the followers of Christ. with his Legionnaires, cutting wide swaths through the enemy Stygia followed the pattern, finding itself stretched thin govern- ranks. Though they turned aside the invaders, many Legion- ing and protecting the countless souls in their care. naires were lost and the Spectres settled into a siege of Stygia. The followers of Christ among the Restless, calling them- At just such a point of conflict, in the year AD, Rome selves Fishers, came to the edge of the Sunless Sea and made finally fell. Great temples, government buildings, and places of their own vessels from flotsam they collected there. There were simply too sick, the victims of violence, those slain by nature, and those many new arrivals, and too many soldiers and Ferrymen had caught up in war. These became the Legions — each made up been lost in the struggle to protect Stygia.


of the souls sharing a particular kind of death. Seven of the Legions were led by the Deathlord to whom they were given. The First Great Maelstrom The Lady of Fate led the eighth. Each Deathlord wore a mask to symbolize their new role; instead of an individual wraith, Madness ruled the Underworld as the battles raged. At the height of the pressure a great bellowing sound roared forth from each was now the guardian of many, the walking symbol of deep within the Labyrinth. rang huge warning gongs to alert the dead to coming disaster. Some Deathlords are centuries old; others broke upon them like a fiery hurricane. Howling, scouring winds have changed with new wraiths taking over from a previous accompanied wave upon wave of fiery tsunami. The isle itself one.


To most wraiths, however, it is the office — and the Legion cracked and boiled, tearing great rents into the very stone and that serves it — that matters. shaking structures to their core. The Fer- Spectres attacked the Isle of Sorrows and none were able to rymen were outraged that he would put on such airs as to call prevent them from breaching the walls. What was not already himself an emperor and refused to serve him any longer. Many, broken, burnt, or smashed into rubble the Spectres burned and angry at the loss of their brethren on the battlefield and feeling pillaged. Razing monuments, temples, and mansions alike, they that Charon had truly overstepped his authority as first among ran amok as the city fell around them. They even ransacked many resigned their commissions. souls to the new Deathlords. Charon was not there to confront them, as he had taken the field with his Ferrymen to drive back the hellish forces of Oblivion.


THE CITY OF DIS Yet their victory rang hollow. This city is the home and headquarters of the The cruel destruction wrought by the storm left massive Ferrymen. The of Death lay choked and dammed, its polluted waters overflow- Ferrymen took the city and fortified it against ing its banks. The roads that had once webbed all points of the Maelstroms. Digging deeper into the Labyrinth Shadowlands to departure points on the Sunless Sea lay cracked where it rested, the Ferrymen and their servants and broken, their lengths smeared with acrid refuse vomited up created hidden tunnels and rooms, then created by the storm. The Ferrymen were all but destroyed, the Senate thick Stygian steel doors to bar the way into the crushed, and the Restless Dead left huddling like frightened Labyrinth.


Three times those doors have been children awaiting further attacks. The Republic was gone. breached by enemies from below, but the city has not fallen to them. Resurrection As the Boatmen reclaim relics and arcane Surrounded by the remains of the great dream of Stygia, Artifacts, many of the hidden rooms act as stor- Charon once again took up the task of rebuilding. He swore he age for these treasures. Others serve as private would renew the city, creating a stronger, more brilliant Stygia chambers for the Boatmen in residence. Some than the first. He would take the dead bones of his Republic rooms are used to initiate new Ferrymen into and construct a mightier citadel where the Restless would find their duties and responsibilities.


And more serve safety and peace. Rising above the despair, he and his lieuten- as forges where robes, lanterns, weapons, and reed ants took up the broken and battered stones of the old Stygia. from the living world. But they built upon the foundations of the old Republic, in keeping with the words of the Lady of Fate. It is almost impossible to enter the hidden From the Caesars, Charon took the idea of calling himself pathways into and through Dis without the con- emperor. Innumerable traps lords. Each Deathlord was made the steward of a different group and diversions dissuade the curious and the hostile of souls. Souls were sent to each Deathlord according to the from easily gaining entrance.


This ancient city is manner of their deaths, and that master was given authority the sole outpost between the chaotic Tempest and over them. With the surcease of conflict for the moment, oaths, Charon retaliated by banishing them from the Isle of Sor- Charon stood forth to honor those brave Restless who had rows and stripping them of their claims and awards. He decreed performed their duties and remained firm against the Shadow- that their names be stricken from all records. He felt that if they Eaten and the collapse of the Republic. Praising all, including would not perform their duties, then they would be thrown out to those Ferrymen and Equitaes who did not desert Stygia when fend for themselves alone.


Many souls joined the ranks of the militia, hoping many, sadly having lost their purpose, surrendered to Oblivion. to one day become members of the prestigious new Order. Aside new purpose. Over the decades, Stygia was slowly rebuilt. The task With the brief peace, the dead set about repairing the roads was interrupted time and again by wild, destructive storms and buildings destroyed by the Maelstrom. They rebuilt the — remnants of the Great Maelstrom that refused to die, and Onyx Tower. As newly dead souls provided a greater workforce periodically sought out Stygia as if guided there. Renegades not to mention more raw materials for the forge , Nhudri and built their own hamlets along the river and continually tore his apprentices created new structures, including a sea wall up the roads or spread discontent.


Malicious wraiths pierced around the Isle of Sorrows that would stand against any storm. the Shroud in numerous places and appeared to mortals in the guises of demons and devils, demanding tribute and sacrifices. The Fishers Return and the Treaty of Paradise Nonetheless, Stygia battled on. While Stygia was still rebuilding, the Fishers returned. After centuries of strife, the last of the Spectres vomited up Their golden ship, used to transport wraiths to the Far Shore by the first Great Maelstrom were destroyed or forced back into they called Paradise, was seen just off the Isle of Sorrows. Finally, they approached The Second Great Maelstrom Charon, demanding that he tithe to their temple. Though In the year , the lands of Europe were laid to waste by he heard them out, Charon refused. Arguing that he served the Black Death, a plague so foul and deadly that entire villages the Lady of Fate and the whole land of the dead and not any and towns were wiped out.


Souls began to cross the Shroud in particular Far Shore, he made a counterproposal. such great numbers that the Shadowlands could scarcely hold His proposal was accepted and became known as the Treaty them. These miserable wraiths massed together, the weep- of Paradise. It called for the Fishers to tithe the relics they ing lesions that were the sign of the plague scarring king and collected, and in return Charon promised to give all incoming commoner alike. The treaty Second Great Maelstorm. ushered in a new era of cooperation and order in Stygia, as the Unlike during the first great storm, Stygia held on. Charon number of Fishers was ever-growing.


and the Hierarchy appeared to the new wraiths, giving them assurances that they would fulfill their accustomed roles in the The Hierarchy Shadowlands as they had while living. The company war. Most elected to join Nhudri and his follow- unleashed both quickly and decisively. ers in repairing roads, or signed on with the Stygian militia, So many new wraiths had entered the land of the dead, finding common ground with former foes in battling against though, that Charon began a census of all his subjects. He then Spectres or Renegades. took tithes from all to help fund the demands placed on Stygia As life in the Skinlands changed, Charon remade Stygia by the unprecedented influx.


to reflect the Kingdoms of Europe. He founded the Hierarchy, with Charon and his Deathlords at the top. The Legions and The Fishers Revolt the Eqitaes, now called Knights, were just below that level, The leader of the Fishers, known as the Archbishop, was along with the Ferrymen who remained loyal to Charon. The gravely angered by the tithe. He met with Charon and demanded lowest place was reserved for the equivalent of serfs — wraiths that the emperor reduce the tithe he asked from the Fishers, called Thralls, who were bound with Stygian steel chains and used as slaves or as payment among the higher classes. The Founding of the Guilds THE DICTUM MORTUUM: THE CODE OF THE DEAD At this time, many of the ancient organizations of like- In the wake of the wraithly abuses during minded wraiths coalesced into Guilds, societies modeled on the the so-called Dark Ages, Charon created a code trade guilds of the living.


Join the Paradox and World of Darkness families to download our free Vampire: The Masquerade. Add Comment. Please, Sign In to add comment. Public Pastes. Arduino 4 min ago 2. GetText 10 min ago 0. HTML 26 min ago 2. HTML 40 min ago 3. JSON 1 hour ago 9. C 1 hour ago 1. Largely disconnected from the rest of the World of Darkness , yet tied to it by fetters of unresolved issues from their lives, the characters also had to face the compelling whispers of their own dark sides, their Shadows. This 20th Anniversary Edition of Wraith: The Oblivion returns to that darkly compelling world and both compiles and completes the concepts of the previous two editions. Onyx Path Publishing: Many Worlds. One Path. About the Path Contact Submission Guidelines Art Submission Guidelines Frequently Asked Questions Current Projects Monday Meeting Open Development Extras Adventure! Audio Drama Aberrant Comic Archive Avatars Forums. Scarred Lands Scion They Came from Beneath the Sea! Trinity Continuum World of Darkness Exalted Chronicles of Darkness Partner Games.



That means Wraith: The Oblivion 20th Anniversary Edition is free to download today. In the game, you can hang around in the lands of the living to try and protect your loved ones, or travel deeper into the Underworld to become a citizen or enemy of the ancient Empire of the Dead. Wraith may well have been most bleak of the World of Darkness games and this 20th-anniversary edition brings all the previous versions together. You can get Wraith: The Oblivion 20th Anniversary Edition free today. Let us know what you think in the comment section below. This site uses Akismet to reduce spam. Learn how your comment data is processed. About Policies Write For Us Ads How We Earn Money Email Digest Patreon Shop Resources Archives Conventions Chat Portal Free eBooks Latest TTRPG News Summary Podcast RPG Tips RPG Tools Short Film Roulette. Explore these posts. Advertising Disclaimer : As an Amazon Associate I earn from qualifying purchases.


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Wr20 - Wraith The Oblivion,Today’s free PDF is Wraith 20!

WebJan 10,  · Wraith the oblivion 20th anniversary pdf Download. by Abhishek Pandey. in this post, we are going to give you the Wraith the oblivion 20th-anniversary pdf you WebJan 14,  · The oblivion is the grand daddy of all. The Wraith: The Oblivion 20th Anniversary Edition is the current rulebook for Wraith: The Oblivion. From the Onyx WebDownload & View Wraith The Oblivion 2nd Edition Ww as PDF for free. More details. Words: 1; Pages: ; Preview; Full text; Download & View Wraith the Oblivion 2nd WebFeb 14,  · Nhejg Kmfjrshm, Dgbk Nhejg Kmfjrshm, Fkej Kmfrkfj Kmfrkfj,, Bru`j Bkuco, Dk`hb Burcjss, Burcjss, Nkra @krrh @krrhee, ee, Egeegkm Egeegkm @hojm-N @hojm Webwraith: the oblivion 20th anniversary edition NHUDRI Who or what Nhudri is remains a mystery, but modern Stygia would not exist without him. Every wraith in the Hierarchy WebDec 27,  · The Wraith20 core rulebook PDF is free today! blogger.com FREE to download the next 24 hours: Wraith: The Oblivion 20th Anniversary Edition So what's ... read more



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of whatever tied them to their Restless existence Upon the rocky tor of the Isle of Sorrows, wraith the oblivion 20th anniversary pdf download, the Ferrymen and travel onward — just like the perfected souls met to exchange ideas and information. Ptjkfgey, toj Brgfcj bj k ajy tokt whuef keehw gts wgjefjr th hpjm toj Cktjs hi Pokmck. with their life. by Nhudri, the Great Smith, souls can be transformed by the application of hammer and soulfire into inert objects, the raw Soulforging materials of everything from construction to cash. Voj Fkra Agmcfhn Ikees?

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